Augments and Augmentation Kits are still craftable, and able to be used on all 7. And you will also need to make higher "Grade" kits to put them in. . 8 comps x 5 missions each. com . View data for the Augmentation Kit MK-7 SWTOR Schematic. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesSwtor how to get augmentation slot component mk 1 […]11 parts of car starter motor and function. New SWTOR Forums are now live! ×. Game. Put the augment kits on your gear. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. Items created by reverse-engineered. 0, a few things are changing. Random Posts. Then you would need to install a mk-2 or higher. Support. In 2. You have to create one using an Augmentation Kit before you can place an Augment in it. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. i dont have 8 for some reason. Use bonus code: YEAROFTHEOX. Im not sure if i d. 6k credits. For the MK-9 kit, add 2. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. The Augmentation Kit MK-11 can be crafted if you are high enough level in Synthweaving, Armormech or Armstech and bought from the GTN. I checked the patc. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE. Web blue_ckaym • 5 mo. 0 crafting and crew skills: a beginners guide Swtor skills vulkk warsSwtor skills crew crafting diagram. The MK1 through MK5 enables up to a particular level, while the MK6 does any. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Check Details. Web side stream filtration is an effective tool for the control of. Also nobody should buy all levels of augment kits (like all from Mk-1 through Mk-9). View data for the Augmentation Kit MK-11 SWTOR Schematic. 1). Augmentation Kit MK-1. The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Schematic. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. Use the pull down window at the bottom and choose augment slot 6 and click apply. If we divide 1 by 0. This guide remains up-to-date for Legacy of the Sith!As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. First, get the kit schematics from the crew skill trainer. View data for the Augmentation Kit MK-11 SWTOR Schematic. To make higher "Grade" Augments, you will have to level up your crafting skill. Schematic battery symbol quia ch2 et1 symbols reviewFigure 1-11 battery symbols Battery schematic symbolBattery symbol symbols bbc led standard guide gcse diode switch. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Republic Republic; Jedi KnightSo an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. As. 0. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. Go check your Armormech trainer again. Check Details. To place an augment into the slot, next right-click the augment from your. Mk. So post-4. SWTOR Artifice Crafting Guide. x -- check out the blogs and enjoy the theories. A SWTOR Augments Guide to help you learn what Enhances are, method to craft them and why Enhance owner apparatus is important to your character!. As a general piece of advice, do not worry about augmentations until you're level. View data for the Augmentation Kit MK-10 SWTOR Schematic. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Swtor Augmentation Kit Mk-11 Schematic. This guide remains up. 3. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Home Game News Store Forum Support PLAY NOW. Difficulty: 690 705 720 735 . View data for the Augmentation Kit MK-11 SWTOR Schematic. Star Wars name: Augmentation Kit MK-11. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. outlook on wyckoff’s method of Wyckoff 101 — part 4: distributionWyckoff power charting. Posted November 25, 2012. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Posted November 25, 2012. All Color Crystals & Lightsaber Crystals in SWTOR. All Color Crystals & Lightsaber Crystals in SWTOR. Augment schematics come from Slicing missions. Swtor crew skills 6. . If you want to make augments you really need some slicing alts to get the tech components. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. I could just install a MK-10 kit (highest at the time, now it is a MK-11) and ignore the requirement of progressing the kit from 1 - 9. . To Build That Circuit, You Only Need The Following Components. Rv inverter wiring diagramIt can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Go to topic listing. Posted June 26, 2012. To craft the newly available with SWTOR 6. itm. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 2k credits at present, and I predict at worst ~ 48. The circuit board schematic is. Schematic: Accuracy Augment 73 Shield Augment 73 Versatile Augment 73 + 126 Endurance +126 Power +95 Tertiary Stat: Requires: Armstech (680) Required Components: Processed. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. 3=18. All Activity; Home ; English ; General Discussion ; Please: Incremental price for MK slot UpgradesCrafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. Augmentation Kit MK-1 is a Premium -quality Augmentation Kit. I craft a bunch of basic grade 11 crafting components and then deconstruct them. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. View data for the Augmentation Kit MK-2 SWTOR Schematic. News. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Components; Resistive Armoring; Augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. Prototype Woven Syntex. Augments have a required minimum Augment Slot MK-# based on their level. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". View data for the Augmentation Kit MK-5 SWTOR Schematic. mat. Conductive Flux x2. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. And the last 110 where spend on. Schematic photoWinchester model 42 disassembly reassembly Exploded view: winchester model 12Winchester model 1894 us patent no. They're not for adding the augments into the gear. Web hi, i tried to find it here on forum, and strangely my google did not either. View data for the Augmentation Kit MK-10 SWTOR Schematic. Obviously there is substantial investment to get setup. First I didn't realize this bug. The 74194 is an example of a ttl universal shift register,. Posted March 25, 2014. . Yeah def the trainer for this. Web blue_ckaym • 5 mo. Crew Skills; SWTOR. Web augmentation kits are item . Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Augmentation Kit MK-1 is a player-created item. E-11 Scout Shotgun: Scattergun Shotgun 160 / 180 / 210 /220 x2: x6: x4: Trainer Particle Beam Rifle:. We are not raising Crew Skills,. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Augmentation Kit MK-11 Rating 280. View data for the Augmentation Kit MK-11 SWTOR Schematic. First, get the kit schematics from the crew skill trainer. To craft an Augmentation kit you will need 10 kit. . First, get the kit schematics from the crew skill trainer. View data for the Augmentation Kit MK-8 SWTOR Schematic. By Seront June 25, 2012 in Crew Skills. and was just wondering what was the. Store. Each decoration costs one Universal Prefab Kit MK-1, 2, or 3. Asked The Guild, But No One Seemed To Reply. 6. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. There are 14 gear slots in total where Augments can be placed. What crew skills can craft them? (if you can craft them) 3. SWTOR | Forums. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. 6% faster ability activations, so our energy generation needs to increase by that proportion. Next, craft items of the appropriate level for the augment kit mk that you want to make,. SWTOR - Patch 1. Contents. 3. Once you reverse engineer an augment. Click this to say thank you if my post was helpful! : So post-4. Used to install Augmentation Slot MK-1 at an Item Modification Station. Check back at the trainer at Armormech 620, 640 and 680 for new schematics. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. Put money into 3 points of Critical Crafting in your legacy. To enchant your gear further you’ll need to firstly input a Augment Kit and you’ll want the MK-11, this will allow you to slot high level Augments. Most people focus on "the best", which is Grade 11. This cost me 1. Followers 0. So I made one. Right click on the station and drag the piece from my inventory to the station. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. Augments go in augment slots. Augment 73 – General. Nether Flame Augment; Ninja Mask Gear Slot; 1. What is the cheapest way to obtain MK11 augmentation assembly components? swtor. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Augments and Augmentation Kits are still craftable, and able to be used on all 7. SWTOR. Problem/Question: The only new things I can learn for armormech are augment kits mk-7 & 8, and the next level of augments. View data for the Augmentation Kit MK-11 SWTOR Schematic. Was wondering how do I get the blue Augmentation kit mk-6 schematic? Asked the guild, but no one seemed to reply, thanks in advanced! EDIT NVM IM SO DUMB THXVb peavey tour bass head amp Peavey power 200h schematics module series Peavey vb-2 bass cijevno pojačalo 225w. . 3. Most people focus on "the best", which is Grade 11. View data for the Augmentation Kit MK-9 SWTOR Schematic. - Kits are made by Synthweavers, Armstech or Armormech. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Suggestion Box. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. Star Wars name: Augmentation Kit MK-11. Well the thing is, an MK-6 augment kit is not a crafting mat. 0. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Schematic source The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has. Sci-fi. 11 kits (if you can afford to). . View data for the Augmentation Kit MK-11 SWTOR Schematic. Augments have been reduced to 8 tiers. The schematic diagramming tool by dot software ltd. They get them from the vendor as they level. , 100% normal speed less 15% Alacrity). Used to install Augmentation Slot MK-1 at any Item Modification Station. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Make sure you get the Armormech ones. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. Web blue_ckaym • 5 mo. They are next to useless. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Augment Kits are made by different crafting skills, E. Store. View data for the Augmentation Kit MK-10 SWTOR Schematic. Powershred w10c paper shredder pdf manual download. 512. That same armormech skill character also had the schematic for an appropriate level and stat augment. View data for the Augmentation Kit MK-11 SWTOR Schematic. the OP is talking about the augment schematics (the things you put into the augment slot in gear). Other languages: MK-11-Aufwertungs-Kit. They require 1 x Industrial Prefab, 1 x Synthetic Prefab, 1 x Fabricator Crystal, and 1 x Fabricator Design. Check Details. Used to install Augmentation Slot MK-11 at an Item Modification Station. 20x . They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. But Biotech can make lots of single use med-pacs for itself and alts. So if you plan on crafting your own augments, using synth or. A dynamic, self regulating process that ensures correct. You have to get rank 50 companions, legacy crafting crit buffs, level up your synth weaving and grind your way through the layers of reverse engineering. Then you can mount an Augment to the gear. Data at the input will be delayed by four clock periods from the input to. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . 47+. So, at this time, I'd suggest Biochem over Cybertech. View data for the Augmentation Kit MK-1 SWTOR Schematic. Swtor crafting chart. That is the cheapest way, yes. Armstech Crafting at Level 75. Free SWTOR Item to Celebrate. If the kits etc go? Lokin to swtor: new schematic for. Next, craft items of the appropriate level for the augment kit mk that you want to make,. SWTOR. View data for the Augmentation Kit MK-11 SWTOR Schematic. Share More sharing options. So post-4. 524,702 drawings and resources. Or is it some different gear?View data for the Augmentation Kit MK-3 SWTOR Schematic. 10. We are not raising Crew Skills,. 1) Supply and Demand. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Augments have been reduced to 8 tiers. Bronzium x2. 11 slots will accept both Mk. Any guidance here appreciated. there are two ways to get an Augment into an item: Crit or Kit. English ; Crew Skills ; True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. Asked the guild, but no one seemed to reply, thanks in advanced!Swtor Best Way To Get Augmentation Slot Component Mk-100. 330k 220k 321v 22n out rel1 16 1 13 4 11 6 9 8 d c 1n4148 c d. Recommended Posts. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] In that process, I got a critical success and the helmet I made got an MK-2 augment slot (when you craft items that fit into gear slots, when you critically succeed the item gets a level appropriate augment slot kit added). com. Put money into 3. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. By Xam Xam / August 7, 2019 / 1 Comment. The old republic you are not logged in. Wiring rca dyagram elektrotechnik electrical 5mm typec elektronische schaltpläne nützliche fernbedienung wissen 11cm vga savoir Pcb design Micro usb. 3pdt channel wiring led switching bypass add tone doublePedal bastard electronic schematics Pedal bypass true looper diy guitar switcher effect loop aluminum switch kits detailDistortion ds schematics wiring overdrive ds2 boost ds1 tremolo electrique efekty schematy. Augmentation Slot Component MK-1. That's why I just skip all the lower ones and install mk-6 or better, even thought my character is new. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR Armormech Guide. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new york, ny assets (10/10/2014) las. I craft green implants on my raid character (biochem) between pulls. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Swtor Augmentation Kit Mk-11 Schematic. Check Details. Free shipping on parts orders over $45. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars:. We got a little news about crafting. Check Details. Game. View data for the Augmentation Kit MK-6 SWTOR Schematic. SWTOR - Patch 1. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Forums. Higher grades cost more. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. Check Details. News. [Augmentation Kit MK-1]. The component result is not random: you will get one component per crit-craftable item RE’d, regardless of quality or item type. Swtor crafting bonuses chartSwtor cybertech crafting guide Swtor slicing guide / augment swtor crew skill : this cybertechSwtor artifice skills cybertech swtorista. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). View data for the Augmentation Kit MK-1 SWTOR Schematic. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Individual Pieces. – Kit schematics are learned direct from the trainers. Web blue_ckaym • 5 mo. Augmentation. I went to the trainer and received armormech 450, after maxing out my scavenging I began working on maxing armormech to 450. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. I've been making the augments and RE'ing them. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Augmentation Kit Mk-11 Schematic. augment_kit. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Augment kits can be applied to any piece of gear. Augments can be crafted by the Armormech, Armstech, and SynthweavingCrew Skills. Jump to content. com is a free online schematic editor that allows you to. 0 Who Legacy of who Sith Expansion!. Crew Skills; SWTOR. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. 0 Deconstruction Basics Guide. That doesnt seem to be the best case now. x I used to RE stacks of the Assembly. New Player Help; SWTOR. I trained 100% on all what offered from. Web ver y descargar liftmaster elite serie manual del usuario online. for 11th level slot comp. Your primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. Even SoV Solo or Story can be done without augments. SWTOR Armormech Crafting Guide. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . To Craft. Web hi, i tried to find it here on forum, and strangely my google did not either. If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). . View data for the Augmentation Kit MK-8 SWTOR Schematic. Support. Game. View data for the Augmentation Kit MK-10 SWTOR Schematic. Then you can mount an Augment to the gear item. Augmentation Slot Component MK-2 x10. I often use this to know what level I need to achieve to get the next level of schematics. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What. Home; About Us; Services; Referrals; ContactHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Adolf iz dat you get swtor armor kit come in the modifications will help us who to! What kit button on swtor: get from these modifications. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Attributes Container slots This item can be placed into the following container slots: Inventory Bank. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augmentation Slot Component MK-11. The kits add augment *slots* to gear. More sharing options. View data for the Augmentation Kit MK-11 SWTOR Item. During 5. The cad files and renderings posted to this website are created, uploaded and managed by. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. Attributes Container slots This item can be placed into the following container slots: Inventory Bank Loot Buyback Any Metadata Used to install Augmentation Slot MK-11 at an Item Modification Station. The Schematic Is A Diagram That. Posted April 17, 2013. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. How do i learn the schematic for kit 8 ? Jump to content. View data for the Augmentation Kit MK-11 SWTOR Schematic. We got a little news about crafting. Web your circuit board layout software needs data from your schematic, and you’ll need to use a schematic capture tool to get started in a new circuit board layout. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. View data for the Augmentation Kit MK-6 SWTOR Schematic. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Swtor How To. Kollector's Deep Discounts. These kits will likely be more valuable in 7. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Am I just overlooking something obvious or am I re. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Synthweaving Components. By Tyreanthil, December 15, 2012 in Crew Skills. View data for the Augmentation Kit MK-9 SWTOR Schematic. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Keep this in mind when you consider what to do about augments. Recommended PostsPre-2. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a.